Begriffe zur Agilität Alphabetisch sortiert

Erklä­run­gen zu den ein­zel­nen Begrif­fen (zur → Agi­li­tät) sind im deut­schen → Scrum-Glos­sar zu finden.

  1. Affi­ni­ty Estimation
  2. → Agi­le
  3. Agi­le → Beschaf­fung
  4. Agi­le Coach
  5. Agi­le Dokumentation
  6. Agi­le Denk­wei­se, sie­he Agi­les Mindset
  7. Agi­le → Füh­rung
  8. Agi­le Health Checks
  9. Agi­le Methode
  10. Agi­le Metriken
  11. Agi­le Organisation
  12. Agi­le Praktiken
  13. Agi­le Prac­ti­tio­ner, sie­he Agilist
  14. Agi­le Prinzipien
  15. Agi­le Prozesse
  16. Agi­le → Trans­for­ma­ti­on
  17. Agi­le → Tran­si­ti­on
  18. Agi­le Werte
  19. Agi­ler Festpreis
  20. Agi­ler Lebenszyklus
  21. Agi­les Manifest
  22. Agi­les Mindset
  23. Agi­les Pattern
  24. Agi­les → Pro­jekt­ma­nage­ment
  25. Agi­les → Qua­li­täts­ma­nage­ment
  26. Agi­les → Requi­re­ments Engi­nee­ring – ARE
  27. Agi­les → Schät­zen
  28. Agi­les → Tes­ten
  29. Agi­le Fluen­cy Modell
  30. Agi­list
  31. Agi­li­tät
  32. Akzep­tanz
  33. → Akzep­tanz­kri­te­ri­en
  34. Akzep­tanz­test
  35. Ali­gnment
  36. Anfor­de­rung
  37. Anti → User Story
  38. Archi­tek­tur
  39. → Arte­fakt
  40. Aus­wir­kungs­zu­ord­nung, sie­he Impact Mapping
  41. → Back­log
  42. Back­log Grooming
  43. Back­log Item
  44. Back­log Refinement
  45. → BANI
  46. → Best Practice
  47. Beha­vi­or-Dri­ven Deve­lo­p­ment – BDD
  48. Benut­zer, sie­he User
  49. Big Design Upfront / Big Design Up Front – BDUF
  50. Blo­cker, sie­he Impediment
  51. Board
  52. Bucket Esti­ma­ti­on
  53. Buckets
  54. Burn­down Chart
  55. Burnup Chart
  56. Bus­fak­tor
  57. Busi­ness Value
  58. → Can­vas
  59. Car­go-Kult
  60. Chi­cken
  61. Coll­ec­ti­ve Code Ownership
  62. Com­mu­ni­ty of Prac­ti­ce – CoP
  63. Com­mit­ment
  64. Con­ti­nuous Deli­very – CD
  65. Con­ti­nuous Deployment
  66. Con­ti­nuous Impro­ve­ment Pro­cess – CIP
  67. Con­ti­nuous Inte­gra­ti­on – CI
  68. → Cost of Delay – CoD
  69. Cross Func­tion­al Team
  70. Cus­to­mer
  71. Cumu­la­ti­ve Flow Dia­gram – CfD
  72. Cyne­fin
  73. Dai­ly → Scrum
  74. Dai­ly Standup
  75. → DEEP
  76. → Defi­ni­ti­on of Done – DoD
  77. Defi­ni­ti­on of Rea­dy – DoR
  78. Design
  79. Design Sprint
  80. → Design Thinking
  81. Deve­lo­per
  82. Deve­lo­p­ment Team, sie­he Entwicklungsteam
  83. DevOps
  84. Dojo
  85. Done
  86. Dot Voting
  87. → Dun­bar-Zahl
  88. Effec­tua­ti­on
  89. Emer­genz
  90. Ent­wick­ler
  91. Ent­wick­lungs­team
  92. Epic
  93. Ereig­nis
  94. Esti­ma­ti­on
  95. Esti­ma­ti­on → Mee­ting
  96. Explo­ra­ti­ver Sprint
  97. Extre­me Pro­gramming – XP
  98. Fail fast
  99. → Fea­ture
  100. Fea­ture-Dri­ven Deve­lo­p­ment – FDD
  101. Fea­ture Toggle
  102. → Feh­ler
  103. → Feh­ler­kul­tur
  104. Fist to Five
  105. Fit for Purpose
  106. Fit for Use
  107. Fokus
  108. Fort­lau­fen­de Aus­lie­fe­rung, sie­he Con­ti­nuous Delivery
  109. Fort­lau­fen­de Inte­gra­ti­on, sie­he Con­ti­nuous Integration
  110. Funk­tio­na­li­tät
  111. Funk­ti­ons­über­grei­fen­des Team, sie­he Cross Func­tion­al Team
  112. Gebrauchs­taug­lich, sie­he Fit for Use
  113. Geschwin­dig­keit
  114. Gemein­sa­mer Code-→ Besitz, sie­he Coll­ec­ti­ve Code Ownership
  115. Goal
  116. → Gol­den Circle
  117. → Good Practice
  118. Groo­ming, sie­he Refinement
  119. Hin­der­nis, sie­he Impediment
  120. Hybri­des Projektmanagement
  121. Ide­al Day
  122. Impact Map­ping
  123. Impe­di­ment
  124. Impe­di­ment Backlog
  125. Imple­men­tie­rung
  126. Infor­ma­ti­on Radiator
  127. Inkre­ment, auch Increment
  128. Inspect and Adapt
  129. → INVEST
  130. Ite­ra­ti­on
  131. Just in time – JIT
  132. Kadenz
  133. Kai­zen
  134. → Kan­ban
  135. → Kan­ban-Board
  136. → Kom­plex
  137. → Kom­pli­ziert
  138. → Kun­de, sie­he Customer
  139. Lar­ge-Sca­le Scrum – LeSS
  140. Last Respon­sil­bel Moment – LRM
  141. → Lean Coffee
  142. Lean Start­up
  143. Libe­ra­ting Structures
  144. Magic Esti­ma­ti­on
  145. Metho­de
  146. Mini­mal Mar­ke­ta­ble Fea­ture – MMF
  147. Mini­mal Mar­ke­ta­ble Pro­duct – MMP
  148. → Mini­mum Via­ble Pro­duct – → MVP
  149. → MoSCoW
  150. Mut
  151. → Net Pro­mo­ter Score
  152. No Esti­ma­tes
  153. Objec­ti­ves and Key Results – OKRs
  154. Offen­heit
  155. Open Space
  156. → Out­co­me
  157. → Out­put
  158. Pair Pro­gramming
  159. → Per­so­nas
  160. Pig
  161. Plan­ning Mee­ting, sie­he Sprint Plan­ning (Mee­ting)
  162. → Plan­ning Poker
  163. Poten­zi­ell aus­lie­fer­ba­res Pro­dukt­in­kre­ment – PSI
  164. → Prak­tik
  165. → Prin­zip
  166. Pro­duct Backlog
  167. Pro­duct Back­log Item
  168. → Pro­duct Owner
  169. Pro­dukt-Inkre­ment / Pro­duct Increment
  170. → Pro­dukt­vi­si­on
  171. Pro­gno­se
  172. Pomo­do­ro-Tech­nik
  173. → Pull
  174. → Push
  175. Refac­to­ring
  176. Refe­rence Item
  177. Refi­ne­ment
  178. Regel
  179. Release
  180. → Release­plan / Release Plan
  181. Release­pla­nung / Release Planning
  182. Respekt
  183. → Resi­li­enz
  184. → Retro­spek­ti­ve, sie­he Sprint Retro­spek­ti­ve (Mee­ting)
  185. → Review, sie­he Sprint Review (Mee­ting)
  186. → Road­map
  187. Rol­le
  188. → ROTI
  189. → Satz­scha­blo­ne
  190. → Selbst­or­ga­ni­siert
  191. Selbst­or­ga­ni­sie­rend
  192. Sca­led Agi­le Frame­work – SAFe
  193. Schät­zen
  194. Scrum
  195. Scrum Arte­fakt
  196. Scrum Board
  197. Scrum But
  198. Scrum Coach
  199. Scrum Ereig­nis­se / Scum Events
  200. Scrum Gui­de
  201. → Scrum Master
  202. Scrum Mee­tings
  203. Scrum of Scrums (SoS)
  204. Scrum Rol­len
  205. Scrum Team
  206. Selbst­or­ga­ni­siert
  207. Selbst­or­ga­ni­sie­rend
  208. Sel­ec­ted Pro­duct Backlog
  209. → Shu-Ha-Ri
  210. Spike
  211. Sprint
  212. Sprint Back­log
  213. Sprint Can­cel­la­ti­on
  214. Sprint Goal
  215. Sprint Map­ping
  216. Sprint Plan
  217. Sprint Plan­ning (Mee­ting)
  218. Sprint Retro­spek­ti­ve (Mee­ting)
  219. Sprint Review (Mee­ting)
  220. Sprint Zero
  221. Sprint-Ziel, sie­he Sprint Goal 
  222. → Stake­hol­der
  223. Stan­dup
  224. Sto­ry
  225. Sto­ry Card
  226. Sto­ry Decomposition
  227. Sto­ry Map
  228. Sto­ry Point
  229. Sub­way Map
  230. → Sunk Cost
  231. T‑Shape
  232. → T‑Shirt-Grö­ßen
  233. Tak­tung, sie­he Kadenz
  234. Task
  235. Taskboard
  236. Team
  237. Team Esti­ma­ti­on Game
  238. Tech­ni­sche Schulden
  239. Tes­ten, sie­he Agi­les Testen
  240. Test-Dri­ven Deve­lo­p­ment – TDD
  241. Test­ge­trie­be­ne Ent­wick­lung, sie­he Test-Dri­ven Development
  242. The­me
  243. The­men­park
  244. Time­box
  245. Time­boxing
  246. Unkon­fe­renz
  247. User
  248. User Sto­ry
  249. Value
  250. Value Stream Mapping
  251. Velo­ci­ty
  252. Ver­fei­ne­rung
  253. Ver­hal­tens­ge­trie­be­ne Ent­wick­lung, sie­he Beha­vi­or-Dri­ven Development
  254. Ver­schwen­dung
  255. → Visi­on
  256. → VUCA
  257. Wall Esti­ma­ti­on
  258. → Was­ser­fall
  259. Was­te
  260. Wert, sie­he Value
  261. Wert­strom­ana­ly­se, sie­he Value Stream Mapping
  262. Work in Pro­gress – WIP
  263. Work in Pro­gress Limit
  264. Working Out Loud – WOL
  265. World Cafe
  266. WSJF – Weigh­ted Shor­test Job First
  267. XP-Prak­ti­ken
  268. Zweck­dien­lich, sie­he Fit for Purpose